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Maths

At Kingsway, our aim is to ensure that every child develops confidence, competence and a genuine enjoyment of mathematics. We strive to equip pupils with the knowledge, skills and understanding needed to solve a wide range of mathematical problems through fluency, reasoning and a deep conceptual understanding.

We recognise that mathematics is an interconnected subject and provide opportunities for children to make meaningful links between concepts, applying their learning in a variety of contexts. Pupils are encouraged to represent their mathematical thinking in different ways, using practical resources, pictorial models and abstract methods, while explaining and justifying their reasoning using precise mathematical vocabulary.

At Kingsway, we follow the White Rose Maths scheme to deliver a high-quality, ambitious and progressive mathematics curriculum. The scheme provides a carefully sequenced journey through the National Curriculum, enabling children to build secure understanding through small, manageable steps before moving on to new concepts. Lessons are designed to develop fluency, reasoning and problem-solving skills, ensuring pupils gain a deep and lasting understanding of mathematics. Through the use of practical equipment, visual representations, mathematical discussion and purposeful questioning, we support all children to become confident, resilient and successful mathematicians who are well prepared for the next stage of their education.

If you would like further information about our Mathematics curriculum, please contact our Deputy Headteacher and Mathematics Lead, Mr J. Dunne.

Before the game:

When children first log in, they are welcomed by Rusty, the main character, who asks for their help in collecting parts to transform into a sparkling Diamond Robot. Children then choose a robot name and customise their own robot character before beginning their adventure.

Story mode:

Children begin their NumBots journey in Story Mode, starting at Stage 1: Rust – Level 1. There are 18 stages to complete, ending with the final Diamond Stage.

To progress to the next level, children must earn at least 2 out of 3 stars by answering questions both accurately and quickly. If they earn 0 or 1 star, they simply need to improve their speed before trying again. This ensures they have mastered each skill before moving on.

The game starts with simple number recognition and gradually introduces more challenging mathematical concepts. Each level has been carefully designed so that new skills build on previous learning, helping children develop confidence and fluency.

The Custom Shack

Every correct answer earns coins, which can be spent in the Custom Shack to personalise and upgrade their robot. Along the way, children can also collect badges and trophies to celebrate their progress and achievements, making learning both rewarding and enjoyable.

Tracking Progress

Parents, teachers and tutors can monitor children's progress through the Stats section. This highlights any levels where a child may need extra support, making it easy to identify areas for improvement. Certificates can also be downloaded to recognise and celebrate children's hard work and success.

When learning times tables, both speed and accuracy are essential. The more multiplication facts your child can recall quickly, the easier they will find more challenging maths calculations.

Times Table Rock Stars is a fun and motivating programme that helps children build confidence and fluency with their times tables.

To become a Times Table Rock Star, children should aim to answer any multiplication fact up to 12 × 12 in under 3 seconds!

Logging On:

1. Type play.ttrockstars.com into your browser’s address bar.

2. Click Login! > School > Student

3. Enter the School Name.

4. Enter your child’s username and password.

Game Modes

Single Player
Garage - the questions will only come from the times tables the teacher has set for the week. It will include multiplication and division questions.
As pupils start to answer questions, TT Rock Stars works out which facts they take longer on and will give them more of these questions to answer. The Garage is best for getting quicker at a few facts. Players get 10 coins per question.
Studio - the questions in the Studio can be anything from 1×1 up to 12×12. TT Rock Stars calculates the mean response time from their last 10 games in the Studio and translates that time into a Rock Status.

If you don’t play in the Studio you don’t get a Rock Status.

Players earn 1 coin per question and the Studio is the place for them to set their best time across all the tables.
Soundcheck – When you play Soundcheck, you get 20 questions each with a 5-second time limit. The questions are multiplication only and evenly weighted in terms of difficulty each time you play. Players earn 5 coins per correct answer.


Multiplayer

Rock Arena - The Arena allows players to compete against all other members of their Band. A new Arena game starts every 15 seconds and once the clock starts they race to answer more questions than the others. In the Arena, questions will only come from the times tables the teacher has set for the week, similar to the Garage. They earn 1 coin per correct answer.

Rock Festival - The Rock Festival games are open to players from around the world. Like the Arena, there is no limit to the number of players who can join a game; however, unlike the Arena, questions are selected at random from 1×1 to 12×12. Pupils might choose the Rock Festival if they were playing at home (and therefore couldn't easily synchronise playing against a classmate) or wanted to compete against others not in their Band. They earn 1 coin per correct answer.